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Business Interactive Game Business Interactive Game (BIG): An Innovative Game to Support Enterprise Management Training

Business Interactive Game Business Interactive Game (BIG): An Innovative Game to Support Enterprise Management Training
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Author(s): Habib Sedehi (Rome University “La Sapienza”, Italy)and Federico Baleani (Access Point Coop., Italy)
Copyright: 2012
Pages: 14
Source title: Handbook of Research on Serious Games as Educational, Business and Research Tools
Source Author(s)/Editor(s): Maria Manuela Cruz-Cunha (Polytechnic Institute of Cavado and Ave, Portugal)
DOI: 10.4018/978-1-4666-0149-9.ch044

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Abstract

The chapter describes the characteristics of Business Interactive Game (BIG), an innovative business game that includes a number of “wellness” parameters, developed mainly to support enterprise management training. The approach used is addressed principally to the company entrepreneurs more than the large organization managers, and the ongoing development objectives are oriented towards what is known as enterprise GDW (Gross Domestic Wellness)1 as an integration of GDP (Gross Domestic Product).

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