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Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Videogames and Sensory Theory: Enchantment in the 21st Century

Videogames and Sensory Theory: Enchantment in the 21st Century
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Author(s): Kaila Goode (Oklahoma State University, USA)and Sheri Vasinda (Oklahoma State University, USA)
Copyright: 2023
Pages: 22
Source title: Research Anthology on Game Design, Development, Usage, and Social Impact
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-6684-7589-8.ch004


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The act of playing video games is a multimodal experience, immersing the gamer in a sensorial experience in the digital world. Video games incorporate sensory literacies such as haptics, graphics, sound effects, music, auditory dialogue, visual text, and character movement. The sensory literacies allow gamers to connect the digital world to the physical world, becoming engrossed in the world and story of the video game. Thus, due to the multimodal and sensorial nature of video games, they have the potential to be a beneficial tool for increasing student engagement within the classroom and assisting students in further increasing literacy skills and content knowledge. In addition, a review of literature of classroom use of video games as an instructional tool found increased engagement, use of video games as texts, cross-literacies that supported traditional literacy processes and skills.

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