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Case Study in Game Design

Case Study in Game Design
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Author(s): Patricia A. Young (University of Maryland at Baltimore, USA)
Copyright: 2009
Pages: 15
Source title: Instructional Design Frameworks and Intercultural Models
Source Author(s)/Editor(s): Patricia A. Young (University of Maryland, Baltimore County, USA)
DOI: 10.4018/978-1-60566-426-2.ch016

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Abstract

The global game industry expects substantial growth in the next decades. Massive multiplayer online games (MMOG) are expected to skyrocket from the $3.8 billion reported in 2006 to $11.8 billion by 2011 (Olausson, 2007). The video game industry is expected to grow at an annual rate of 9.1%, or from a $31.6 billion in 2006 to $48.9 by 2011. Serious games are the new growth area. These games are reportedly not for entertainment purposes and are being developed by and for industries such as government, education, health, and business (Scanlon, 2007). Given these figures, the role of game design will have global implications for groups of people around the world. Therefore, design and development must meet the challenges of this technological revolution.

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