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Cracking the Code: Creating an Immersive Learning Environment Through a Digital Escape Room Adventure

Cracking the Code: Creating an Immersive Learning Environment Through a Digital Escape Room Adventure
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Author(s): Thivashini B. Jaya Kumar (Taylor's University, Malaysia)and Thanuja Rathakrishnan (Taylor's University, Malaysia)
Copyright: 2024
Pages: 19
Source title: Digital Technologies in Modeling and Management: Insights in Education and Industry
Source Author(s)/Editor(s): G. S. Prakasha (Christ University, India), Maria Lapina (North-Caucasus Federal University, Russia), Deepanraj Balakrishnan (Prince Mohammad Bin Fahd University, Saudi Arabia)and Mohammad Sajid (Aligarh Muslim University, India)
DOI: 10.4018/978-1-6684-9576-6.ch004

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Abstract

Escape rooms are a cutting-edge method of evaluating student learning because they give them a scenario in which they must solve issues and solve puzzles using numerous clues and contextual suggestions. The chapter intends to explore a discussion and reflection on the potential of immersive learning environments for formative assessments (escape room as a quiz) in enhancing students' learning experiences. The theoretical framework, the idea of an escape room, and how it might improve the learning process will be covered at the beginning of the chapter. This study employed a quasi-experimental design to investigate the effects of quiz format (digital quiz vs. digital escape room) on academic performance. Finally, the chapter discusses the potential challenges and limitations of escape room games in education. The chapter concludes by highlighting the insights, practical guidance, and future directions for educators interested in implementing escape room games in their teaching.

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