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Design of a Socioconstructivist Game for the Classroom: Theoretical and Empirical Considerations

Design of a Socioconstructivist Game for the Classroom: Theoretical and Empirical Considerations
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Author(s): Margot Kaszap (Laval University, Canada)and Sylvie Rail (University of Ottawa, Canada)
Copyright: 2010
Pages: 16
Source title: Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned
Source Author(s)/Editor(s): David Kaufman (Simon Fraser University, Canada)and Louise Sauvé (Télé-université, Canada)
DOI: 10.4018/978-1-61520-731-2.ch011

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Abstract

The overall goal of our research was to create a Web-based health education game that was compatible with new school requirements in Quebec, Ontario, and New Brunswick, Canada, covering the development of competencies including problem solving and critical thinking, while using a learning approach involving the collective construction of knowledge. This chapter introduces the theoretical and empirical studies which led us to choose the game framework and question types to achieve the desired learning objectives.

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