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Design of a Socioconstructivist Game for the Classroom: Theoretical and Empirical Considerations
Abstract
The overall goal of our research was to create a Web-based health education game that was compatible with new school requirements in Quebec, Ontario, and New Brunswick, Canada, covering the development of competencies including problem solving and critical thinking, while using a learning approach involving the collective construction of knowledge. This chapter introduces the theoretical and empirical studies which led us to choose the game framework and question types to achieve the desired learning objectives.
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