IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Digital Games for Diagnostic Assessment of Cognitive Skills and Competences: Literature Review and Framework

Digital Games for Diagnostic Assessment of Cognitive Skills and Competences: Literature Review and Framework
View Sample PDF
Author(s): Joao Mattar (Pontifical Catholic University of São Paulo, Brazil)and Viviane Marques Goi (Pontifical Catholic University of São Paulo, Brazil)
Copyright: 2019
Pages: 27
Source title: Handbook of Research on Immersive Digital Games in Educational Environments
Source Author(s)/Editor(s): Aliane Loureiro Krassmann (Federal Institute of Education Science and Technology Farroupilha, Brazil), Érico Marcelo Hoff do Amaral (Federal University of Rio Grande do Sul, Brazil), Felipe Becker Nunes (Federal University of Rio Grande do Sul, Brazil), Gleizer Bierhalz Voss (Federal Institute of Education Science and Technology Farroupilha, Brazil)and Manuel Constantino Zunguze (Pedagogical University, Mozambique)
DOI: 10.4018/978-1-5225-5790-6.ch010

Purchase

View Digital Games for Diagnostic Assessment of Cognitive Skills and Competences: Literature Review and Framework on the publisher's website for pricing and purchasing information.

Abstract

This chapter is a literature review on the uses of games for assessment. Its purpose is to outline a framework for the design of digital games for the assessment of cognitive skills and competences. A model for the assessment of generic competences is initially presented. Four categories for assessment through digital games are then explored (aim, implementation, integration, and primary type), including the strategies of in-game and out-game assessment. Methodological questions are then raised, involving approaches for linking the types of actions performed by the players during the game to a knowledge domain, tests for cognitive assessment, and adaptive assessment. As solutions, recommendations, and suggestions for future research a model is proposed to guide the design and development of digital games that aim to assess cognitive skills and competences, named DACSC.

Related Content

Ricardo Alexandre Peixoto de Queiros, Mário Pinto, Alberto Simões, Carlos Filipe Portela. © 2023. 13 pages.
Preety Khatri. © 2023. 17 pages.
Mehmet Kosa, Ahmet Uysal, P. Erhan Eren. © 2023. 31 pages.
Kaila Goode, Sheri Vasinda. © 2023. 22 pages.
Helena Martins, Artemisa Dores. © 2023. 21 pages.
Ali Ben Yahia, Sihem Ben Saad, Fatma Choura Abida. © 2023. 15 pages.
Baris Atiker. © 2023. 23 pages.
Body Bottom