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Digital Games: Learning Spaces for Executive Functions Stimulation
Abstract
The chapter aims at socializing the results of the investigation that the Gamebook Guardiões da Floresta (Gamebook Guardians of the Forest) had as an interactive, ludic, and mediator environment for stimulation of executive functions for children 8-12 years of age. The research was of a qualitative nature, characterized as a collaborative process of development and research on children, in the Municipal School Roberto Santos, Salvador, Bahia, having participant observation and sensitive listening as investigative devices. The results point to the necessity of giving feedback to the environment and also the continuity through this second part with neuropsychological evaluation before and after the interaction with the Gamebook in order to strengthen the evidences for this media contribution as a learning environment.
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