IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

The Efficacy of Games and Simulations for Learning

The Efficacy of Games and Simulations for Learning
View Sample PDF
Author(s): Louise Sauvé (Télé-université, Canada), Lise Renaud (University of Quebec in Montreal, Canada)and David Kaufman (Simon Fraser University, Canada)
Copyright: 2010
Pages: 19
Source title: Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned
Source Author(s)/Editor(s): David Kaufman (Simon Fraser University, Canada)and Louise Sauvé (Télé-université, Canada)
DOI: 10.4018/978-1-61520-731-2.ch016

Purchase

View The Efficacy of Games and Simulations for Learning on the publisher's website for pricing and purchasing information.

Abstract

This chapter presents a synthesis of the literature (1998-2008) on the efficacy of games and simulations for learning. Based on definitions and sets of essential attributes for games and for simulations, the authors examine the contributions of each to knowledge structuring and the development of problem solving skills. Noting that games and simulations have positive learning outcomes in various situations, the authors present variables to measure the knowledge and skills developed by learners who use games and simulations. This work is intended to contribute to the development of an analytical framework for future studies on the efficacy of games and simulations for learning.

Related Content

Ricardo Alexandre Peixoto de Queiros, Mário Pinto, Alberto Simões, Carlos Filipe Portela. © 2023. 13 pages.
Preety Khatri. © 2023. 17 pages.
Mehmet Kosa, Ahmet Uysal, P. Erhan Eren. © 2023. 31 pages.
Kaila Goode, Sheri Vasinda. © 2023. 22 pages.
Helena Martins, Artemisa Dores. © 2023. 21 pages.
Ali Ben Yahia, Sihem Ben Saad, Fatma Choura Abida. © 2023. 15 pages.
Baris Atiker. © 2023. 23 pages.
Body Bottom