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Examining Motivational Game Features for Students With Learning Disabilities or Attention Disorders

Examining Motivational Game Features for Students With Learning Disabilities or Attention Disorders
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Author(s): Corey D. C. Heath (Arizona State University, USA), Troy McDaniel (Arizona State University, USA)and Sethuraman Panchanathan (Arizona State University, USA)
Copyright: 2019
Pages: 28
Source title: Handbook of Research on Immersive Digital Games in Educational Environments
Source Author(s)/Editor(s): Aliane Loureiro Krassmann (Federal Institute of Education Science and Technology Farroupilha, Brazil), Érico Marcelo Hoff do Amaral (Federal University of Rio Grande do Sul, Brazil), Felipe Becker Nunes (Federal University of Rio Grande do Sul, Brazil), Gleizer Bierhalz Voss (Federal Institute of Education Science and Technology Farroupilha, Brazil)and Manuel Constantino Zunguze (Pedagogical University, Mozambique)
DOI: 10.4018/978-1-5225-5790-6.ch009

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Abstract

Students with learning disabilities (LD) or attention disorders (AD) often require supplementary or alternative instruction to achieve their learning goals. Computer-assisted intervention (CAI) has been explored as a promising method for fostering students' success by providing an engaging learning environment. The following chapter examines publications employing empirical studies of computerized games designed for students with LD or AD conducted between 2006-2016. The goal of this chapter is to give a brief overview and critique of the current research on incorporating computerized games into modern education for students with LD or AD, and to identify the key game features that successfully motivate and engage students.

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