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Framing Complexity: Digital Animation as Participatory Research

Framing Complexity: Digital Animation as Participatory Research
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Author(s): Douglas J. Loveless (James Madison University, USA)and Aaron Bodle (James Madison University, USA)
Copyright: 2014
Pages: 12
Source title: Academic Knowledge Construction and Multimodal Curriculum Development
Source Author(s)/Editor(s): Douglas J. Loveless (James Madison University, USA), Bryant Griffith (Texas A&M University-Corpus Christi, USA), Margaret E. BĂ©rci (College of Staten Island-CUNY, USA), Evan Ortlieb (Monash University, Australia)and Pamela M. Sullivan (James Madison University, USA)
DOI: 10.4018/978-1-4666-4797-8.ch020

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Abstract

This chapter introduces digital animation as an arts-based research medium by laying a theoretical foundation for its use and describing how it can become a participatory methodology. The authors link research through digital animation to performance, ethnodrama, film, photography, and visual arts traditions leading to a rationale for using animation as a qualitative research tool. A vignette of an ongoing ethnography contextualizes animation as a process and as a product. In this chapter, the authors argue that digital animation (1) facilitates the use of metaphorical imagery to vividly and emotively capture lived experiences and (2) invites a unique audience into the research discourse.

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