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Handheld Games: Can Virtual Pets Make a Difference?

Handheld Games: Can Virtual Pets Make a Difference?
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Author(s): Yueh-Feng Lily Tsai (Simon Fraser University, Canada)and David Kaufman (Simon Fraser University, Canada)
Copyright: 2010
Pages: 10
Source title: Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned
Source Author(s)/Editor(s): David Kaufman (Simon Fraser University, Canada)and Louise Sauvé (Télé-université, Canada)
DOI: 10.4018/978-1-61520-731-2.ch019

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Abstract

Children who care for real pet animals have shown higher levels of empathy and positive attitudes toward the humane treatment of animals. However, only a limited number of studies have examined whether caring for a virtual pet would have similar associations. This study investigated the question of whether a handheld virtual pet videogame can improve children’s empathy and humane attitudes. The results showed that after playing Nintendogs® for three weeks, participants showed higher levels of empathy on the Bryant Empathy Index, and had higher levels of humane attitudes on the Intermediate Attitude Scale, compared to their scores before they played.

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