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Initial Analysis for Creating a Generic Online Educational Game Shell

Initial Analysis for Creating a Generic Online Educational Game Shell
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Author(s): Louise Sauvé (Télé-université, Canada), Lise Renaud (University of Quebec in Montreal, Canada)and Mathieu Gauvin (Laval University, Canada)
Copyright: 2010
Pages: 20
Source title: Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned
Source Author(s)/Editor(s): David Kaufman (Simon Fraser University, Canada)and Louise Sauvé (Télé-université, Canada)
DOI: 10.4018/978-1-61520-731-2.ch022

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Abstract

As the first of five chapters describing the development process for a generic educational game shell, this chapter discusses how the authors analyzed 40 computerized educational games to determine the main characteristics built into digital educational games. The analysis allowed comparison of game attributes with the pedagogic and technical needs of target populations (i.e., primary and secondary school teachers and students) and their learning contexts.

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