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Programming Life: Gamification Applied to the Teaching of Algorithms and Programming Through a Serious Game
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Author(s): Thiago Ferreira Dantas (Universidade Federal do Pampa, Brazil), Patricia Padula Lopes (Universidade Federal do Pampa, Brazil)and Erico Marcelo Hoff do Amaral (Universidade Federal do Pampa, Brazil)
Copyright: 2019
Pages: 38
Source title:
Handbook of Research on Immersive Digital Games in Educational Environments
Source Author(s)/Editor(s): Aliane Loureiro Krassmann (Federal Institute of Education Science and Technology Farroupilha, Brazil), Érico Marcelo Hoff do Amaral (Federal University of Rio Grande do Sul, Brazil), Felipe Becker Nunes (Federal University of Rio Grande do Sul, Brazil), Gleizer Bierhalz Voss (Federal Institute of Education Science and Technology Farroupilha, Brazil)and Manuel Constantino Zunguze (Pedagogical University, Mozambique)
DOI: 10.4018/978-1-5225-5790-6.ch017
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Abstract
This chapter presents the use of gamification as mechanism to support the process of teaching and learning programming through a serious game, titled Programming Life. The aim is to alleviate the difficulties encountered by incoming students in the introductory programming disciplines and to provide the student with a teaching method, to which self-learning is possible, without the need for prior knowledge of content, only with their own efforts. Developing logical reasoning, the ability to solve problems in an algorithmic way and enabling the learning of C language and stimulating the construction of computational thinking in a pleasant and attractive way. The results achieved with the use of Programming Like in classes of algorithms and programming were beyond the initial expectation, and demonstrate that it is possible to provide at the student with a form of playful learning, ensuring that students assimilate concepts and techniques related to programming logic.
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