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Quantification of Game AI Performance for Junior Leadership Training in the Defence Domain
Abstract
This chapter describes an academic and rigorous evaluation of the utility and current short-comings of state-of-the-art game AI to support junior leadership training outcomes in the defence domain. The chapter describes the design and implementation of a number of section-level (9 soldiers, one of which is the junior leader – typically a corporal) scenarios in the serious-game/military-simulation known as VBS (Virtual Battlespace 2). A number of objective experiments are conducted to quantify the utility of AI for junior leadership training. A suite of performance metrics were implemented using VBS2’s scripting capabilities. These metrics included such scorings as loss-exchange-ratios, number of rounds expended, time to complete mission, distribution (by role) of casualties within the section, et cetera.
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