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The QUARTIC Process Model to Support Serious Games Development for Contextualized Competence-Based Learning and Assessment
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Author(s): Ben Cowley (Center for Knowledge and Innovation Research CKIR, Aalto University, Finland), Michael Bedek (Graz University of Technology, Austria), Claudia Ribeiro (INESC-ID, Portugal), Tuija Heikura (Center for Knowledge and Innovation Research CKIR, Aalto University, Finland)and Sobah Abbas Petersen (SINTEF Technology and Society, Norway)
Copyright: 2012
Pages: 29
Source title:
Handbook of Research on Serious Games as Educational, Business and Research Tools
Source Author(s)/Editor(s): Maria Manuela Cruz-Cunha (Polytechnic Institute of Cavado and Ave, Portugal)
DOI: 10.4018/978-1-4666-0149-9.ch025
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Abstract
This chapter presents the QUARTIC process model for developing contextualized, competence-based educational games. Parallel streams of pedagogy and game development have been married to streamline the process of deriving appropriate educational games from client requirements. Furthermore, the authors describe two methodologies to improve the complementarity of the streams: one for building contextualised narrative, and one for describing competences applied in context. This increases the applicability of learning outcomes and allows the simultaneous assessment of learning while gaming. The work presented is a part of the European research project TARGET aimed at rapid competence development for knowledge workers.
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