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Sacred Geographies : Myth and Ritual in Serious Games
Abstract
In this paper, the author suggests that designers create serious games by turning to an interesting class of stories called sacred scenarios. Such sacred stories are found in many, if not all, cultures. These are richly promising sources for game narratives: They are serious yet entertaining; they combine fantasy with deeply held and emotionally charged visions of life; they offer situations that express basic human experiences; and they bring together the basic elements of story—plot, action, and spatial setting—in rich and surprising ways. They are also easy to program and can be used to create complex narrative experiences from simple elements. The author describes different modes of these sacred scenarios and sketch some possible games to be drawn from this source.
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