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Serious Games for the Classroom : A Case Study of Designing and Developing a Massive Multiplayer Online Game

Serious Games for the Classroom : A Case Study of Designing and Developing a Massive Multiplayer Online Game
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Author(s): Scott Wilson (University of Oklahoma, USA)and Leslie Williams (University of Oklahoma, USA)
Copyright: 2010
Pages: 25
Source title: Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions
Source Author(s)/Editor(s): Richard Van Eck (University of North Dakota, USA)
DOI: 10.4018/978-1-61520-719-0.ch011

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Abstract

The University of Oklahoma’s K20 Center shares the process of developing a massive multiplayer online game. This chapter identifies the process used to meet the challenge for the design, prototype, development, and beta test of a digital game-based learning environment. The project’s goal was to develop a self-regulated constructivist learning environment where students work in groups to solve a series of complex, ill-structured problems. The multiuser game provides an interactive learning experience which allows students to experience authentic intellectual work in a virtual representation of a real-world context. Students are challenged through their participation in an interdisciplinary environment that leverages a real-world problem to utilize the different perspectives of the four major disciplines. The authors provide a description of the project’s efforts to develop a shared learning space that creates scaffolding of social support of other students and a gaming environment that emulates successful elements of commercial video games to ensure an engaging learning experience for all students.

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