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Serious Games in Entrepreneurship Education

Serious Games in Entrepreneurship Education
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Author(s): Fernando Almeida (Polytechnic Institute of Gaya, Portugal) and Jorge Simões (ISPGaya, Portugal)
Copyright: 2018
Pages: 9
Source title: Encyclopedia of Information Science and Technology, Fourth Edition
Source Author(s)/Editor(s): Mehdi Khosrow-Pour, D.B.A. (Information Resources Management Association, USA)
DOI: 10.4018/978-1-5225-2255-3.ch069

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Abstract

One of the main strategies for fostering the entrepreneurial mindset in students has been the development of training activities inside and outside classrooms using serious games. Our study makes a brief description regarding five serious games initiatives that intend to promote and facilitate entrepreneurship education for different educational stages. Furthermore, we discuss the main key benefits and challenges by the introduction of serious games in the learning process. We concluded by identifying that serious games have the potentiality of improving the learning process by providing an immersive experience for students that increases their motivation and potentiates the acquisition of multidisciplinary competencies. However, there are some challenges that should be properly considered and mitigated, namely in terms of assessing learning goals, integration with didactical systems and support for different styles of learning.

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