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Stalin’s Dilemma: Design, Development, and Employment of a College Level Historical Computer Game
Abstract
Stalin’s Dilemma is an educational game that simulates the industrialization of the Soviet Union during the three Five Year Plans between 1928 and 1942 (Bever, 2000). The goal of the game is to reach or exceed the historical levels of industrial capacity, military effectiveness, and political stability in order to prepare the country to repel an attack by Nazi Germany, but with less human cost than was inflicted by Josef Stalin. This chapter describes the game and discusses its design, development, and use in various educational settings and structures. Its goal is to convey insights and lessons that can be applied to future development and employment of other instructional simulation games. The primary conclusions are the need to support a complex design with extensive player aids and to harness students’ competitiveness and ambition by directly connecting performance in the game to performance in the course.
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