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A Taxonomy and a Proposal for a Classification of Serious Games

A Taxonomy and a Proposal for a Classification of Serious Games
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Author(s): Stefania Barca (CATTID-LABeL, Sapienza Università di Roma, Italy), Brunella Botte (CATTID-LABeL, Sapienza Università di Roma, Italy), Giada Marinensi (CATTID-LABeL, Sapienza Università di Roma, Italy), Claudia Matera (CATTID-LABeL, Sapienza Università di Roma, Italy)and Carlo Maria Medaglia (CATTID-LABeL, Sapienza Università di Roma, Italy)
Copyright: 2012
Pages: 16
Source title: Handbook of Research on Serious Games as Educational, Business and Research Tools
Source Author(s)/Editor(s): Maria Manuela Cruz-Cunha (Polytechnic Institute of Cavado and Ave, Portugal)
DOI: 10.4018/978-1-4666-0149-9.ch055

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Abstract

The usage of Serious Game with educational aim has been studied for several years; however, this is still an experimental field. The concept of Serious Game has different spheres being used with different aims, and, in accordance with the disciplinary area it belongs, it refers to many other meanings and concepts, so it is necessary to discuss on the general concept, analyzing its characteristics to have a clearer vision of the theme. To understand better and categorize Serious Games, the authors considered that the concept of game could be a basilar element of definition to give a systematic order to the numerous typologies of Serious Game. The chapter starts from Joan Huizinga’s research and Roger Caillois’ studies in games and human approach and effects of games. The authors define what a simulation is and combine it with the concept of simulation to formulate a taxonomy to someday become an acknowledged instrument of research on Serious Games and the contexts and fields of application.

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