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The Revolution in Integrating Virtual Reality in E-Learning

The Revolution in Integrating Virtual Reality in E-Learning
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Author(s): Raja M. (Department of Multimedia, Vellore Institute of Technology, Vellore, India)and Lakshmi Priya G. G. (Department of Multimedia, Vellore Institute of Technology, Vellore, India)
Copyright: 2023
Pages: 15
Source title: Handbook of Research on Learning in Language Classrooms Through ICT-Based Digital Technology
Source Author(s)/Editor(s): Rajest S. Suman (Bharath Institute of Higher Education and Research, India), Salvatore Moccia (EIT Digital Master School, Spain), Karthikeyan Chinnusamy (Veritas, USA), Bhopendra Singh (Amity University, Dubai, UAE)and R. Regin (SRM Institute of Science and Technology, India)
DOI: 10.4018/978-1-6684-6682-7.ch008

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Abstract

The virtual reality (VR) concept has been in existence for more than half-a-century. This technology's growth has been predominant recently because of the availability of plenty of technological solutions that support VR content. Coronavirus (COVID-19), a virus outbreak, has taken the whole world to an unexpected critical phase where social distancing is an inevitable part of life. Notably, the education sector faces a huge challenge, and VR technology has become the need of the hour during this pandemic as most learning takes place in virtual mode. VR equipment and software applications were highly priced at one point. Still, the present scenario is entirely different, with plenty of hardware and software resources available at affordable pricing. This study aims to identify the benefits, needs, and opportunities open for virtual reality-enabled e-learning and offer a generic methodological framework for efficiently implementing VR in e-learning. Analysis of this study indicates that VR technologies have rebooted their presence in the education.

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