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The Use of Augmented Reality as a Teaching Tool

The Use of Augmented Reality as a Teaching Tool
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Author(s): Ilana de Almeida Souza Concilio (Faculdade de Informática e Administração Paulista, Brazil), Beatriz de Almeida Pacheco (Mackenzie Presbyterian University, Brazil)and Ana Grasielle Dionísio Corrêa (Mackenzie Presbyterian University, Brazil)
Copyright: 2019
Pages: 45
Source title: Handbook of Research on Immersive Digital Games in Educational Environments
Source Author(s)/Editor(s): Aliane Loureiro Krassmann (Federal Institute of Education Science and Technology Farroupilha, Brazil), Érico Marcelo Hoff do Amaral (Federal University of Rio Grande do Sul, Brazil), Felipe Becker Nunes (Federal University of Rio Grande do Sul, Brazil), Gleizer Bierhalz Voss (Federal Institute of Education Science and Technology Farroupilha, Brazil)and Manuel Constantino Zunguze (Pedagogical University, Mozambique)
DOI: 10.4018/978-1-5225-5790-6.ch015

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Abstract

Augmented reality (AR) has shown to be a facilitating tool and motivation to work with children, young people, and adults in times of recreation (entertainment) and also in classrooms (formal spaces of education). Augmented reality provides a different way of learning with the support of different technologies such as computers, tablets, and smartphones. It allows easy visualization and manipulation of the study object, reproducing the complex data in the form of objects and three-dimensional texts, increasing the student's ability to perceive, which is stimulated by the possibility of interaction with the interface. This chapter aims to present the different augmented reality technologies used in education and also to discuss methodologies for the use of augmented reality applications to improve the teaching and learning process.

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