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Validation of a Generic Educational Game Shell

Validation of a Generic Educational Game Shell
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Author(s): Louise Sauvé (Télé-université, Canada)
Copyright: 2010
Pages: 15
Source title: Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned
Source Author(s)/Editor(s): David Kaufman (Simon Fraser University, Canada)and Louise Sauvé (Télé-université, Canada)
DOI: 10.4018/978-1-61520-731-2.ch025

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Abstract

This chapter describes the process of validation of a generic educational game shell (GEGS) with the target users for whom it was created, based on the trial method known as Learner Verification and Revision (LVR). It describes the validation objectives and evaluation criteria (pedagogic and ergonomic) used to develop the measurement instruments. It also describes the methodology for a trial conducted with nine pre-service (student) teachers, finishing with the validation results and resulting revisions to the GEGS.

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