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Virtual and Augmented Reality: Exploring the Potential for Instructional Application

Virtual and Augmented Reality: Exploring the Potential for Instructional Application
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Author(s): Liston William Bailey (University of Phoenix, USA)
Copyright: 2019
Pages: 12
Source title: Educational Technology and the New World of Persistent Learning
Source Author(s)/Editor(s): Liston W. Bailey (University of Phoenix, USA)
DOI: 10.4018/978-1-5225-6361-7.ch002

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Abstract

This chapter focuses on virtual reality (VR) and augmented reality (AR) as tools for teaching and learning. Attainment of skills and knowledge can be supported through the use of VR/AR applications that are being developed both in the commercial sector and at various research institutions. An overview of what differentiates VR and AR is provided to the reader along with considerations of how such applications might be used to support learning environments in the future. If instructional designers and programmers can synchronize their efforts it may be possible to make VA/AR a common feature across learning environments nationally. Common elements of a VR/AR system are discussed here as well as the need to incorporate instructional design practices into the design of learning applications that use VR/AR.

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