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What You See is All That You Get! A Practical Guide to Incorporating Cognitive Strategies into the Design of Electronic Instruction

What You See is All That You Get! A Practical Guide to Incorporating Cognitive Strategies into the Design of Electronic Instruction
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Author(s): Anne-Marie Armstrong (US Government Printing Office, USA)
Copyright: 2004
Pages: 15
Source title: Instructional Design in the Real World: A View from the Trenches
Source Author(s)/Editor(s): Anne-Marie Armstrong (US Government Printing Office, USA)
DOI: 10.4018/978-1-59140-150-6.ch007

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Abstract

Incorporating good instructional strategies based on learning theory is vital for electronic instruction. After all, the instruction must stand on its own without any fallback to a “live” and experienced instructor. What you see is not only what you get, but it is all you get! As with most forms of instruction, planning and preparation are key to instructional delivery and ultimately to stimulating the user’s learning processes. An instructor, trainer, or teacher brings many important skills and talents to the learning environment. Many of these skills and talents can be incorporated into the electronic learning environment. This chapter describes how cognitive strategies can be incorporated into each step of the ADDIE process. The chapter also contains many examples of design plans and templates that have worked in the real world of designing instruction for businesses and training organizations.

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