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Mobile Gaming: A Reference Model and Critical Success Factors

Mobile Gaming: A Reference Model and Critical Success Factors
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Author(s): Krassie Petrova (Auckland University of Technology, New Zealand) and Haixia Qu (Auckland University of Technology, New Zealand)
Copyright: 2006
Pages: 4
Source title: Emerging Trends and Challenges in Information Technology Management
Source Editor(s): Mehdi Khosrow-Pour, D.B.A. (Information Resources Management Association, USA)
DOI: 10.4018/978-1-59904-019-6.ch055
ISBN13: 9781616921286
EISBN13: 9781466665361

Abstract

The emergence of mobile commerce (mCommerce) has driven academic research to investigate mobile infrastructure requirements, mobile applications and services, and customer adoption. This work focuses on a specific mobile entertainment application – “mobile gaming”. Considering both supply and demand issues, the study examines prior research on mobile gaming and proposes a model linking a set of critical success factors for the adoption of mobile gaming to a reference model for mCommerce

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