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Teaching Systems Analysis and Design Using the Process Game

Teaching Systems Analysis and Design Using the Process Game
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Author(s): Charles A. Suscheck (Colorado State University–Pueblo, USA) and Richard A. Huff (Colorado State University–Pueblo, USA)
Copyright: 2007
Pages: 3
Source title: Managing Worldwide Operations and Communications with Information Technology
Source Editor(s): Mehdi Khosrow-Pour, D.B.A. (Information Resources Management Association, USA)
DOI: 10.4018/978-1-59904-929-8.ch118
ISBN13: 9781599049298
EISBN13: 9781466665378

Abstract

The teaching of systems analysis and design to students with no background in IS development is notoriously difficult. Most students have great difficulty identifying with both the reasons for a development process and its importance. Many different techniques exist to attempt to illustrate both the need for process and the effect of poor process. We propose a fun and simple in-class exercise called "The Process Game", a variation on the popular card game Rummy, which can be used to introduce both of these concepts to students. Experience indicates that students readily grasp the effect of changing specifications and processes on achieving the final goal. A pre-test and post-test experiment is proposed to measure the student subjects’ understanding of the concept of process in systems analysis and design, along with the importance of following a defined process.

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