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UML Modeling for Cooperative Problem-Based Learning Situations: Towards Educational Components
Abstract
Problem-Based Learning Situations require accurate template models in which the roles of tutor and learner participate in varied codified cooperative activities. This paper discusses the use of the UML to first build such customizable models, and next to derive Educational Software Components from models. The paper contributes to reduce the lack of flexibility in open distance learning tools where distribution of components applies with some difficulty. It is on purpose introduced the designer role for problem-based learning situations. This designer aims to assemble educational components in order to offer computer-aided learning supports. Model examples and techniques to implement components are also briefly evoked.
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