The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
Gamification Impact on Customer Relationship Development in Virtual Environment
Abstract
The chapter analyzes gamification conception presenting different perspective towards gamification. Game elements, game mechanics and game dynamics are discussed within the chapter as a main component gamification. Customer relations development stages are presented analyzing acquisition, retention and enchantment stages. The proposed conceptual model describes game elements impact on customer relations development and perceived value. The proposed model empirical validation results in Lithuania market are discussed.
Related Content
Astha Singh, Vedika Bhargaw, Zidan Kachhi.
© 2024.
22 pages.
|
Meziyet Uyanik.
© 2024.
28 pages.
|
Ondřej Roubal.
© 2024.
35 pages.
|
Monaliz Amirkhanpour.
© 2024.
27 pages.
|
Aylin Atasoy, Murat Basal.
© 2024.
26 pages.
|
Cansu Gökmen Köksal.
© 2024.
35 pages.
|
Fatih Sahin.
© 2024.
33 pages.
|
|
|