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Serious Games for Students' E-Assessment Literacy in Higher Education

Serious Games for Students' E-Assessment Literacy in Higher Education
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Author(s): María Soledad Ibarra-Sáiz (Universidad de Cádiz, Spain)and Gregorio Rodriguez-Gomez (Universidad de Cadiz, Spain)
Copyright: 2017
Pages: 24
Source title: Innovative Practices for Higher Education Assessment and Measurement
Source Author(s)/Editor(s): Elena Cano (University of Barcelona, Spain)and Georgeta Ion (Universitat Autònoma de Barcelona, Spain)
DOI: 10.4018/978-1-5225-0531-0.ch014

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Abstract

In this chapter it will present partial results from the DevalS Project (Developing Sustainable Assessment – Improving Students' Assessment Competence through Virtual Simulations), financed by the Spanish Ministry of Economy and Competitiveness (Ref. EDU2012-31804). The results will be focused on the use and usefulness of serious games for e-assessment literacy from a students' point of view. Firstly, it will introduce the project. Secondly, it will review the serious games that have been developed and implemented in different undergraduate courses. Finally, it will present the results and conclusions of surveys undertaken by students.

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