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Three Dimensional (3D) Simulation for Ubiquitous and Inclusive Learning in a Digital Era

Three Dimensional (3D) Simulation for Ubiquitous and Inclusive Learning in a Digital Era
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Author(s): Maria Antonia Lima Gomes (Bahia State University, Brazil), Ramesh Chander Sharma (Ambedkar University Delhi, India), Alfredo Eurico Rodrigues Matta (Bahia State University, Brazil)and Lucas Robatto (Federal University of Bahia, Brazil)
Copyright: 2019
Pages: 24
Source title: Ubiquitous Inclusive Learning in a Digital Era
Source Author(s)/Editor(s): Ebba Ossiannilsson (International Council for Open and Distance Education (ICDE), Norway & European Distance and e-Learning Network (EDEN), UK & Swedish Association for Distance Education (SADE), Sweden)
DOI: 10.4018/978-1-5225-6292-4.ch010

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Abstract

With the advances in web technologies, learning of scientific phenomena has taken a new dimension. Emergence of 3D Simulation, virtual and augmented reality has added a new dimension to the way we learn a particular concept. These digital technologies provide us an opportunity to create representations of scientific, technical and historical phenomena. Pictorial models have been reported to be effective in representing molecular reactions to explain concepts which involve invisible structures and dynamic characters. Researchers have suggested that a combination of virtual labs and physical experiments can enhance students' conceptual understanding of scientific phenomena more than the use of virtual tools or lab experiments alone. This chapter will explain the development of the São João da Bahia Virtual Museum, a project consisting of a three-dimensional (3D) modeling and imaging program as a means of ubiquitous and inclusive learning in a digital era.

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