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Delivering Interventions to Individuals With Trauma-Induced Behaviors Through Immersive Virtual Learning Environments
Abstract
The purpose of this chapter is to provide information on immersive virtual interventions for children with behavioral problems. The closing of all schools in March 2020 due to a global pandemic exposed children with negative attributed childhood experiences to more trauma. The mental health services provided by their schools stopped. Although the international community gained insight into how schools were unprepared to educate students during a pandemic, schools were also unable to deliver mental health services. This chapter reviews research on a new generation of tools using XR in learning environments. The goal is to examine educational tools that are used to help trauma (violence, poverty, drugs, abuse) in people, specifically children. This chapter will seek to discuss augmented environments in student learning that may promote self-reflection, mindfulness, and meditation.
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