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Exploring the Emerging Potential of the Metaverse in Education: Gamification, Advantages, and Limitations

Exploring the Emerging Potential of the Metaverse in Education: Gamification, Advantages, and Limitations
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Author(s): Marco Yamba-Yugsi (Universidad Católica de Cuenca, Ecuador), Ruth S. Contreras-Espinosa (Universitat de Vic, Spain & Universitat Central de Catalunya, Spain)and Jose Luis Eguia-Gomez (Universitat Politécnica de Catalunya, Spain)
Copyright: 2024
Pages: 23
Source title: Navigating Virtual Worlds and the Metaverse for Enhanced E-Learning
Source Author(s)/Editor(s): Nadia Chafiq (Faculty of Sciences Ben M'Sick, Hassan II University, Casablanca, Morocco), Patricia W. Cummins (Virginia Commonwealth University, USA), Khalil Shehadeh Al-Qatawneh (Tafila Technical University, Jordan)and Imane El Imadi (Faculty of Sciences Ben M'sick, Hassan II University, Casablanca, Morocco)
DOI: 10.4018/979-8-3693-1034-2.ch005

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Abstract

This chapter explores the transformative integration of virtual worlds, particularly the Metaverse, into the field of education. It delves into the evolving pedagogical strategies that capitalize on immersive, interactive learning experiences, catering to the preferences of today's digitally native students. These virtual environments enable educators to craft dynamic, personalized curricula and empower students to become active participants in their educational journey. The chapter also highlights the importance of digital proficiency for both educators and students in navigating these virtual realms. While the benefits of the Metaverse in education are evident, challenges related to infrastructure, privacy, security, and ethics are addressed. In general, this chapter compressively provides an analysis of the evolving landscape of education within the Metaverse.

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