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Expanding Learning Horizons: Investigating the Potential of Serious Games for Student Engagement and Skill Development in Higher Education at Hassan II University

Expanding Learning Horizons: Investigating the Potential of Serious Games for Student Engagement and Skill Development in Higher Education at Hassan II University
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Author(s): Imane Elimadi (Faculty of Sciences Ben M'Sick, Hassan II University, Casablanca, Morocco)and Khalil Shehadeh Al-Qatawneh (Tafila Technical University, Jordan)
Copyright: 2024
Pages: 6
Source title: Navigating Virtual Worlds and the Metaverse for Enhanced E-Learning
Source Author(s)/Editor(s): Nadia Chafiq (Faculty of Sciences Ben M'Sick, Hassan II University, Casablanca, Morocco), Patricia W. Cummins (Virginia Commonwealth University, USA), Khalil Shehadeh Al-Qatawneh (Tafila Technical University, Jordan)and Imane El Imadi (Faculty of Sciences Ben M'sick, Hassan II University, Casablanca, Morocco)
DOI: 10.4018/979-8-3693-1034-2.ch002

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Abstract

The purpose of this study is to investigate the impact of serious games on student learning outcomes at University Hassan II. To participate in the study, a group of students from various disciplines was chosen. The primary goal was to evaluate the efficacy of serious games in improving knowledge acquisition, skill development, and engagement among university students. The study took a mixed-methods approach, collecting data using both quantitative and qualitative methods. Participants were divided into two groups: one that used serious games as part of their learning experience and one that used traditional instructional methods. Pre- and post-tests were used to assess knowledge gain, and surveys were used to assess student engagement and learning experience perceptions. These findings highlight the potential of serious games as effective educational tools. Incorporating serious games into the curriculum can boost student engagement, promote active learning, and create a more immersive and interactive learning environment.

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