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Game Changers: Business and Research Opportunities in K-12 eSports

Game Changers: Business and Research Opportunities in K-12 eSports
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Author(s): Christopher Adam West (Lubbock Independent School District, United States), J. Vincent Nix (Lamar University, United States)and Krystal M. Hinerman (Lamar University, United States)
Copyright: 2021
Pages: 22
Source title: Handbook of Research on Pathways and Opportunities Into the Business of Esports
Source Author(s)/Editor(s): Sharon Andrews (University of Houston-Clear Lake, USA)and Caroline M. Crawford (University of Houston-Clear Lake, USA)
DOI: 10.4018/978-1-7998-7300-6.ch010

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Abstract

This chapter examines the literature and business opportunities surrounding K-12 eSports, competitive events where athletes play video games against each other. Topics include an overview of existing scholastic eSports offerings and organizations that facilitate competition, the effects on student athletes' physical and mental health, the growth of eSports venues, and the identification of research gaps and business opportunities related to increasing eSports access for younger student athletes and their communities.

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