IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Gamification in Marketing: A Case Study From a Customer Value Perspective

Gamification in Marketing: A Case Study From a Customer Value Perspective
View Sample PDF
Author(s): Umit Basaran (Zonguldak Bulent Ecevit University, Turkey)
Copyright: 2022
Pages: 29
Source title: Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations
Source Author(s)/Editor(s): Oscar Bernardes (ISCAP, ISEP, Polytechnic Institute of Porto, Portugal & University of Aveiro, Portugal), Vanessa Amorim (ISCAP, Polytechnic Institute of Porto, Portugal)and António Carrizo Moreira (University of Aveiro, Portugal)
DOI: 10.4018/978-1-7998-9223-6.ch007

Purchase

View Gamification in Marketing: A Case Study From a Customer Value Perspective on the publisher's website for pricing and purchasing information.

Abstract

Advances in digital marketing technologies and the experience and value they provide to consumers have become important factors in market success. Therefore, businesses are focusing much more on the use of innovative technologies such as gamification. Gamification is the use of game design elements and mechanisms in non-game environments to increase the motivation of users to guide their behavior. Gamification elements used in marketing activities have an impact on the attitudes and behaviors of consumers towards brands, products, and services by increasing experience and value for them. Accordingly, this chapter is aimed at evaluating the gamified marketing activities from the perspective of customer value. In this context, the concepts of customer value and gamification are examined, and gamification techniques used in marketing and their effects on consumer value are evaluated. Also, the case study of Starbucks' gamified mobile application is presented from the perspective of customer value.

Related Content

Demos Parapanos, Eleni (Elina) Michopoulou. © 2022. 23 pages.
Daniel Cermak-Sassenrath. © 2022. 38 pages.
Necati Taşkın, Ebru Kılıç Çakmak. © 2022. 24 pages.
Ruth S. Contreras-Espinosa, Jose Luis Eguia-Gomez. © 2022. 19 pages.
Sebastian Joy Panattil, Anoop George, Manu Melwin Joy. © 2022. 16 pages.
Ebina Justin M. A., Manu Melwin Joy. © 2022. 16 pages.
Umit Basaran. © 2022. 29 pages.
Body Bottom