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Player/User Types for Gamification
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Author(s): Necati Taşkın (Ordu University, Turkey)and Ebru Kılıç Çakmak (Gazi University, Turkey)
Copyright: 2022
Pages: 24
Source title:
Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations
Source Author(s)/Editor(s): Oscar Bernardes (ISCAP, ISEP, Polytechnic Institute of Porto, Portugal & University of Aveiro, Portugal), Vanessa Amorim (ISCAP, Polytechnic Institute of Porto, Portugal)and António Carrizo Moreira (University of Aveiro, Portugal)
DOI: 10.4018/978-1-7998-9223-6.ch003
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Abstract
Gamification has created great expectations for education and has become a trend in education. It is not an easy process to integrate gamification into educational environments. The design and development phases of gamification are very important. Therefore, it is necessary to follow a model that will guide the process in gamification designs. Individual differences among students are an important factor affecting their learning performance. In this context, considering student characteristics will increase the effect of gamification in education. Personalized gamification designs that meet the needs and expectations of students will be more effective than one-size-fits-all designs. It can benefit from player/user types in gamification designs to identify individual differences. This chapter aims to discuss player/user types in relation to gamification in the context of education.
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