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Principles of Educational Software Design

Principles of Educational Software Design
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Author(s): Vassilios Dagdilelis (University of Macedonia, Greece)
Copyright: 2005
Pages: 22
Source title: Interactive Multimedia in Education and Training
Source Author(s)/Editor(s): Sanjaya Mishra (Indira Gandhi National Open University, India)and Ramesh C. Sharma (Indira Gandhi National Open University, India)
DOI: 10.4018/978-1-59140-393-7.ch007

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Abstract

Despite the generalized use of Information and Communication Technologies (ICT) in teaching, their educational applications have not yet been standardized: a general consensus does not exist on how ICT can be applied to teaching nor on how educational software must be constructed. In this chapter, it is argued in favor of educational software construction being guided by a didactic problematique. In this framework we consider as a promising software category mindtools and, in particular, the so-called open microworlds. Their design must be guided by a number of principles: the tool logique, the multiple interface and the multiple representations principles. In this chapter, a detailed critique of these principles is also presented.

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