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The Effect of the COVID-19 Pandemic on Video Game Consumption in Turkey

The Effect of the COVID-19 Pandemic on Video Game Consumption in Turkey
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Author(s): Yasemin Özkent (Selcuk University, Turkey)
Copyright: 2022
Pages: 17
Source title: Handbook of Research on Digital Citizenship and Management During Crises
Source Author(s)/Editor(s): Erdem Öngün (Trakya University, Turkey), Nilüfer Pembecioğlu (Istanbul University, Turkey)and Uğur Gündüz (Istanbul University, Turkey)
DOI: 10.4018/978-1-7998-8421-7.ch009

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Abstract

Different precautions such as quarantine, social distance, and hygiene applications have been taken around the world to prevent the spreading of the virus during the COVID-19 pandemic. While these precautions brought many sectors to a halt, digital-based platforms have been used more actively. The pandemic changed daily work, leisure, education, and the time spent with families and how people distribute their time on these items. The interest toward digital games increased as the result of COVID-19 quarantine. As people spent more time at home, they tended to play games to socialize. This study aims to evaluate the changes and tendencies in the consumption of video games during the pandemic period in Turkey. Accordingly, the consumption of online video games in 2020 was analyzed through comparing with 2019. As a result, it was detected that more time and money was spent during the pandemic period on the digital game sector which was also important before.

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